RiftRec records cursor movement and click timing alongside your VOD, then displays click markers, a cursor trail and a clicks-per-minute graph during replay.
Record a game and RiftRec paints the inputs it captured over the replay — no spreadsheet, just recorded input context beside the VOD.
A sampled path of your mouse movement — useful for spotting overhandling, wasted travel and panic clicks.
Left and right clicks marked where they landed. Interpret them alongside your key bindings and the game state; a mouse button alone does not identify a successful game action.
See how your mouse-click rate changes around a fight or quiet period. CPM is input context, not a skill score or a measure of tilt.
Review captured camera-related key presses alongside the VOD. Inputs do not tell us where you were looking or whether you noticed something on the minimap.
Keys and mouse buttons on screen — great for VOD review and for streamer overlays in OBS.
Input is read at the operating-system level while video can use a supported hardware encoder.
KDA and CS can't show how you played the fight. Your click pattern can — over-clicking, mis-clicks and hesitation jump out immediately.
Pause before a fight and ask whether your view contained the information you needed. Recenter counts alone cannot establish good or bad map awareness.
Compare similar champions, roles and situations. More clicks do not necessarily mean better decisions; look for a specific habit to practice.
Install the Windows app and accept its administrator request if you want input tracking. You can continue without click tracking; local video recording does not require enabling it.
Check your recording folder and enabled League queues using the setup guide. Make a recording with a few deliberate cursor movements and clicks.
Open Videos, play the saved recording, and inspect its cursor path, click markers and CPM graph. Replay overlays control trail length and cursor alignment. Check this before relying on a full match.
CPM means mouse clicks per minute. APM means actions per minute and can include keyboard input, depending on the counter. RiftRec's separate streamer APM overlay counts keyboard and mouse actions; the replay CPM graph is a mouse-click measure. Neither is a count of successful attacks, spells or useful decisions.

No overlay? Check that this recording was made with click capture available. Enabling tracking later cannot reconstruct old inputs. If input is offset, check the replay cursor-alignment controls. For persistent issues, send your app version and reproduction steps through support; do not share private recordings publicly unless you choose to.
A click tracker records where and how often you click during a match and draws the captured input over the recording as a cursor trail, click markers and a clicks-per-minute graph.
Click capture reads operating-system input while video recording can use a supported hardware encoder. Actual performance depends on your PC and selected recording settings.
Administrator access allows RiftRec to capture operating-system input reliably while League is running. Click tracking is optional.
Yes. Click and CPM tracking is currently included in RiftRec's free tier and does not require an account for local recording.