Good recording settings do three things at once: keep your game smooth, keep file sizes small, and keep the replay clear enough to actually review. RiftRec's defaults already hit that balance — this guide explains each setting so you know what to change and why.
Leave the encoder on Auto. RiftRec picks your GPU's hardware encoder — AMD AMF, NVIDIA NVENC or Intel QSV — which encodes the video on the graphics card instead of your CPU. That's the whole reason recording doesn't cost you in-game FPS. Only switch to a software (CPU) encoder if you're troubleshooting a specific GPU issue.
Resolution should match your monitor — 1080p for a 1080p screen, 1440p for a 1440p screen. Recording higher than your display just wastes disk with no extra detail.
FPS: 60 is the sweet spot for reviewing League — smooth enough to see mechanics, easy on disk. Go to 120–144 only if you want buttery highlight clips and your PC has FPS headroom to spare. 30 saves space but can feel choppy on fast fights.
This controls the quality-vs-size trade-off:
H.264 is the default — it plays everywhere (Discord, browsers, phones, editors) with zero fuss. H.265 (HEVC) makes noticeably smaller files at the same quality, but not every device or upload target likes it. Stick with H.264 unless disk space is tight and you know your playback path supports HEVC.
If you record every game, disk adds up. Two easy levers:
| Setting | Recommended | Why |
| Encoder | Auto (hardware) | No FPS cost |
| Resolution | Match your monitor | No wasted detail |
| FPS | 60 (120–144 for highlights) | Smooth & small |
| Quality | CRF 20–23 | Even quality, sane size |
| Codec | H.264 | Plays everywhere |
Free for Windows — sensible defaults out of the box.
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