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How to reduce lag while recording League of Legends

Updated July 2026 · 5 min read · RiftRec team

Recording always uses some system resources, but hardware encoding, game-window capture and sensible video settings can reduce the impact. Use this checklist, then test a short match on your own PC.

TL;DR: Start with Auto hardware encoding, game-window capture, 60 FPS and a resolution no higher than your display. Actual performance depends on your GPU, CPU, drivers and other running software.

1. Why recording usually lags

Most FPS drops from recording come from software (CPU) encoding — the recorder pulls each frame back off the GPU and asks your processor to compress it, while your CPU is already busy running the game. Recording the whole desktop instead of just the game makes it worse. The result: stutters, exactly when the fight gets busy.

2. How RiftRec stays smooth

RiftRec avoids both problems:

3. Settings that matter

The defaults are already tuned for smooth recording. If you want to double-check (see the best recording settings guide for detail):

RiftRec Games tab with automatic recording and queue controls

4. Streaming with OBS

⚠ Streaming with OBS? Opening OBS does not always force CPU encoding. Check the active encoder and test the streaming-and-recording combination you intend to use. If performance suffers, reduce capture settings or pause RiftRec recording while streaming. Contact support for help with your setup.

5. Still seeing lag? Quick checklist

Configure recording for your PC

Free for Windows — hardware encoding is available on supported GPUs.

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