How to review deaths in League of Legends VODs
Updated May 19, 2026
Deaths are useful review checkpoints because they force a clear question: what decision chain made this death possible?
Start before the death
Do not start the review at the moment your champion dies. Rewind 10 to 30 seconds and look for the earlier choice: wave, pathing, cooldowns, camera, vision, or objective setup.
Death review checklist
| Question | What to look for |
|---|---|
| Was the wave playable? | Could you safely contest, crash, freeze, or leave? |
| Was the map readable? | Which enemies were missing and what could they do? |
| Were resources available? | Health, mana, summoners, ultimates, item spikes, cooldowns. |
| Was vision enough? | Did you walk into fog without a reason? |
| Was the fight necessary? | Could you gain more by leaving, trading, or waiting? |
Tag the death type
Give each death one label. Too many labels make the review vague.
- Information death: you ignored missing enemies or fog.
- Wave death: you fought because of a bad wave state.
- Resource death: you fought without cooldowns, health, or mana.
- Greed death: you stayed for one more wave, plate, camp, or ward.
- Execution death: the decision was okay, but mechanics failed.
Useful outcomeEnd with one rule for the next session, like "do not contest side wave when support and jungle are missing" or "check enemy ult timers before dragon setup."